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Every colony has a generator constantly running, producing a flow of energy sent to the city each cycle. This energy is necessary for the projection of the dome and the colony to function. A generator will produce a raw amount of energy (100 on starting colonies) which you can improve adding special components: amplifiers and accumulators.
The result of your generator + amplifiers + accumulators production will be your 'total energy production'.Your total energy production is calculated per cycle and, as long as you have enough capacity, it will go to your Energy Storage.The energy accumulated in your Energy Storage is what is used to supply the dome and colony.
Introduction and Design Innovation. The Rega Aura is a three stage, all symmetrical pre-amplifier. The first stage is a symmetrical, complementary class A amplifier, using parallel connected Linear Systems ultra-low noise FET (Field Effect Transistor) transistors configured as a.
- 4Managing the energy flow
Dome
The protective dome is the only thing that protects your colony from the outside. A dome needs an amount of energy which depends on your colony size (bigger colonies project a bigger dome). Supplying your dome with enough energy will keep your protection ratio at 100%, otherwise you will be exposing your colonists to the outside, with very bad consequences for their health.
The amount of energy consumption may increase drastically in special situations, like suffering a weather disaster. You must be ready for this situations and have enough backup energy. You can increase your energy storage capacity by adding (up to 8) batteries.
There is an 'atmospheric instability' indicator visible in the status bar. This value may be useful to predict the chances that has a weather disaster to happen. Note: disasters are not yet implemented for the 2.77 version. |
Generator and energy bars
As mentioned above, the 'total energy production' of your colony will be provided by its generator. This generator can be tweaked, to boost the produced energy, with amplifiers and accumulators. If you decide to buy some of those, you will notice how your energy production improves a lot, and your colony will have more room to grow and evolve.
This energy flow can be easily seen on the Energy window, at the energy bars, shown on the right image:
- The left bar represents, in blue, your current available energy: it's a visual help to check, in a glance, how much power you have.
- The right bar tells how much energy you're consuming: in violet, the energy spent on your dome, and, in green, the energy spent on your colony platforms.
You can check, in real time, these bars at any time, giving you all the information you need instantly. Make sure to keep your energy consumption (on the right bar) always below your energy production (left bar), or you'll eventually run out of energy.
On the other hand, if you keep your production above your consumption, for some time, the energy excedents will start to be stored in the batteries. This backup energy can save your colonists from unexpected disasters, like storms or diseases.
Color code
In the right side of the energy window, there is a grid representing your colony platforms. Some of these platforms are colored: this is what we call the 'energy color code'. With this code you can see in a glance how the energy is distributed among your colony.
Color code:
- Red: The energy flow has stopped (x0).
- Orange: The energy flow is decreased by half (x1/2).
- Yellow: The energy flow is normal (x1).
- Green: The energy flow is increased by two (x2).
If you still have doubts about your energy consumption or production, you can check the sections of the energy window that are shown on the image below.
Energy result estimation and energy produced per cycle.
Managing the energy flow
So, how do we manage all this?
Real simple: choose any preset, left click on the grid's platforms to increase the energy flow, or right click on them to decrease it. This way, you can manage your colony platforms really fast, editing the energy flow of each platform as you desire. Then, after editing the preset, click and drag the yellow box to the preset's position. The yellow box will mark, always, which preset is active.
- If you run out of energy, the system will go automatically to automatic energy mode.
Energy presets
Be careful to differentiate between 'Active' and 'Editing' mode.
While playing with the presets, you have to be very careful to differentiate between an “active energy mode” from an “editing energy mode”. The blue color will always mean you're editing a setup. On the 'editing energy mode', you can visualize the energy flow of the grid, in the right side of the energy window.
Meanwhile, another different setup may be the one active. The yellow colored box will always mark the active setup. As you can see on the right image, we’re editing the first preset,but the automatic energy mode is the one active.
High and Low energy modes
High and Low energy modes are special modes within a setup, that are triggered according to the 'energy level marks'. These marks can be seen at the energy bars, as you can see on the image below.
There may be situations when you are low on energy, or when you have energy excedents. Using the 'energy level marks' will let you decide when you want to active the high or low energy modes.
- The high energy mode will only be triggered when the available energy bar is above the 'high energy level mark'.
- On the other hand, the low energy mode will be triggered only when the available energy bar is below the 'low energy level mark'.
You can edit those 'energy level marks' by clicking and dragging them, or by using the mouse wheel, if you want to be more accurate.
The sum of the blueprint's energy consumption (16 + 4) gives us the total consumption (20), shown at the building's node.
Buildings
You can check the energy consumed by every building on your colony, on the building organization charts. But, be careful: every time you make a change on the energy flow, you won't see the effect on your colony until the next cycle. E.g.: Imagine you stopped the energy current on a platform where you have a Seaweed Farm and, later, you boost it to x2. This Seaweed Farm won't start the production immediately after you boost the platform. The production will start in the next cycle, when your changes on the energy flow are applied to the colony.
Despite that, you can always see the effect of these changes, instantly, on the Building’s blueprints (even if the energy changes are not applied yet). Every blueprint shows how much energy it needs, and the sum of all of them gives the total energy consumption, shown on the building node. It may sound tricky the first time, but if you check the image on the right or look for it in the game, you will find that it's not that complex at all.
Lastly, remember that buildings will recieve a constant energy flow, always the same, regardless if the blueprints are active or not. E.g.: having an Alpha Hangar will consume, always, the same amount of energy, doesn't matter if the ship is gathering materials or not.
Energy shortcuts & tips
Let's see some useful advices to ease your energy management worflow:
- With the energy window opened, you can press shift + right/left click on the platforms in the scenario, to change their energy boost.
- If you use this combination of “shift + right/left click” ,on the grid, you can boost the platforms to the maximum level or stop their electric current.
- From the grid, you can center on camera any platform, just press ctrl + click on it.
Presets:
![Project Aura Amplifier Project Aura Amplifier](http://lydportalen.dk/img/p/6/1/9/8/6198.jpg)
- You can copy an energy preset into another one, just by dragging the preset number you want to copy onto it.
- If instead of copying it you want to reset a preset, press shift + click on it.
- Presets can also be renamed as you wish. You can click on the 'name area' of the preset (check the image below) to edit its name.
The name shown at the top of every energy preset can be edited like this.
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